[Author]
Author = Coffee Man
[Description]
Description = Fuckin'... I've got absolutely nothing to do, these last few days have been boring as hell. Ehhhh... Well, no point sitting around the house, guess I'll get out and find something to do in LS. Come to think of it, I haven't had any food yet, I best go grab something to eat.
[Objectives]
Objectivescount = 31

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -254.7689
Objectives[0]positionY = -300.6325
Objectives[0]positionZ = 30.38242
Objectives[0]Heading = 190
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -255.0728
Objectives[0]mission_Vehicles[0]positionY = -334.7985
Objectives[0]mission_Vehicles[0]positionZ = 29.47593
Objectives[0]mission_Vehicles[0]Heading = 189.4933
Objectives[0]mission_Vehicles[0]Name = Ninef
Objectives[0]mission_Vehicles[0]Model = ninef
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 9
Objectives[0]mission_Props[0]Model = prop_boxpile_06b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2521.888
Objectives[0]mission_Props[0]positionY = -259.4526
Objectives[0]mission_Props[0]positionZ = -25.11491
Objectives[0]mission_Props[0]rotationX = 8.14222E-13
Objectives[0]mission_Props[0]rotationY = -2.431913E-06
Objectives[0]mission_Props[0]rotationZ = 48.90658
Objectives[0]mission_Props[1]Model = prop_boxpile_06b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 2526.76
Objectives[0]mission_Props[1]positionY = -260.9423
Objectives[0]mission_Props[1]positionZ = -40.12316
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 2.5
Objectives[0]mission_Props[2]Model = prop_boxpile_06b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 2526.737
Objectives[0]mission_Props[2]positionY = -260.9925
Objectives[0]mission_Props[2]positionZ = -39.21027
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 2.5
Objectives[0]mission_Props[3]Model = prop_boxpile_07a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 2526.045
Objectives[0]mission_Props[3]positionY = -252.6617
Objectives[0]mission_Props[3]positionZ = -40.12252
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -87.50002
Objectives[0]mission_Props[4]Model = prop_boxpile_07a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 2525.897
Objectives[0]mission_Props[4]positionY = -252.6564
Objectives[0]mission_Props[4]positionZ = -38.91002
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = -87.50002
Objectives[0]mission_Props[5]Model = prop_boxpile_06a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 2525.809
Objectives[0]mission_Props[5]positionY = -251.0298
Objectives[0]mission_Props[5]positionZ = -34.1093
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -87.50002
Objectives[0]mission_Props[6]Model = prop_boxpile_06a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 2525.799
Objectives[0]mission_Props[6]positionY = -251.0298
Objectives[0]mission_Props[6]positionZ = -33.29431
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -87.50002
Objectives[0]mission_Props[7]Model = prop_boxpile_06a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 2526.259
Objectives[0]mission_Props[7]positionY = -250.9742
Objectives[0]mission_Props[7]positionZ = -28.11336
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = -87.50002
Objectives[0]mission_Props[8]Model = prop_boxpile_06a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 2526.259
Objectives[0]mission_Props[8]positionY = -250.9742
Objectives[0]mission_Props[8]positionZ = -27.31336
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = -87.50002
Objectives[0]mission_Pickup_Props_Count = 3
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -254.753
Objectives[0]mission_Pickup_Props[0]positionY = -300.5797
Objectives[0]mission_Pickup_Props[0]positionZ = 29.88378
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -125
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_HEAVYPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 128
Objectives[0]mission_Pickup_Props[1]positionX = -254.8236
Objectives[0]mission_Pickup_Props[1]positionY = -300.5712
Objectives[0]mission_Pickup_Props[1]positionZ = 29.88381
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -65.00001
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_MONEY_MED_BAG
Objectives[0]mission_Pickup_Props[2]Value = 15000
Objectives[0]mission_Pickup_Props[2]positionX = 2528.318
Objectives[0]mission_Pickup_Props[2]positionY = -252.599
Objectives[0]mission_Pickup_Props[2]positionZ = -39.62252
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 35
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -254.1133
Objectives[0]ObjectiveMessages[0]positionY = -315.2961
Objectives[0]ObjectiveMessages[0]positionZ = 29.15641
Objectives[0]ObjectiveMessages[0]Message = Man, I'm famished! There's gotta be a fast food or something nearby...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = Michael
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -256.7545
Objectives[1]positionY = -299.34
Objectives[1]positionZ = 29.41062
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_CM22_START_TRACK_9
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 2
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[0]Value = 300
Objectives[1]mission_Pickup_Props[0]positionX = 2528.109
Objectives[1]mission_Pickup_Props[0]positionY = -244.9836
Objectives[1]mission_Pickup_Props[0]positionZ = -33.61466
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -145
Objectives[1]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[1]Value = 300
Objectives[1]mission_Pickup_Props[1]positionX = 2528.784
Objectives[1]mission_Pickup_Props[1]positionY = -245.0725
Objectives[1]mission_Pickup_Props[1]positionZ = -33.61466
Objectives[1]mission_Pickup_Props[1]rotationX = 0
Objectives[1]mission_Pickup_Props[1]rotationY = 0
Objectives[1]mission_Pickup_Props[1]rotationZ = 165
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = -254.2013
Objectives[2]positionY = -308.4694
Objectives[2]positionZ = 29.23536
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 7
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Grab some grub.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -241.583
Objectives[3]positionY = -341.1784
Objectives[3]positionZ = 28.99678
Objectives[3]Heading = 235
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -250.2423
Objectives[4]positionY = -339.5278
Objectives[4]positionZ = 28.96415
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 29
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 4
Objectives[4]ObjectiveMessages[0]positionX = -253.8674
Objectives[4]ObjectiveMessages[0]positionY = -337.4153
Objectives[4]ObjectiveMessages[0]positionZ = 28.91293
Objectives[4]ObjectiveMessages[0]Message = Not exactly the best place to eat but it'll do for n- Hmm?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[4]ObjectiveMessages[0]Sender = Michael
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 2
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -256.5164
Objectives[4]ObjectiveMessages[1]positionY = -333.3649
Objectives[4]ObjectiveMessages[1]positionZ = 28.82121
Objectives[4]ObjectiveMessages[1]Message = Hey there, friend :D You don't know me but a mutual friend told me all about you :O
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DAX
Objectives[4]ObjectiveMessages[1]Sender = ???
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 6
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = True
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 10
Objectives[4]ObjectiveMessages[2]positionX = -248.5481
Objectives[4]ObjectiveMessages[2]positionY = -356.5409
Objectives[4]ObjectiveMessages[2]positionZ = 28.9765
Objectives[4]ObjectiveMessages[2]Message = I've got a job that could be very profitable for the both of us 0_o I've sent you my location, meet me there and we'll talk ;)
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DAX
Objectives[4]ObjectiveMessages[2]Sender = ???
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 16
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -244.1915
Objectives[4]ObjectiveMessages[3]positionY = -368.6438
Objectives[4]ObjectiveMessages[3]positionZ = 29.00926
Objectives[4]ObjectiveMessages[3]Message = A mutual friend eh? Well, can't hurt to take a look, sure beats doing nothing all day...
Objectives[4]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[4]ObjectiveMessages[3]Sender = Michael
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = White
Objectives[4]ObjectiveMessages[3]PlayFromStart = False
Objectives[4]ObjectiveMessages[3]Delay = True
Objectives[4]ObjectiveMessages[3]DelayTime = 23
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -249.3957
Objectives[5]positionY = -348.7651
Objectives[5]positionZ = 28.90856
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = MP_MC_CM22_SUSPENSE
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Go to the Contact's Location to hear about a new job opportunity.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 301.9457
Objectives[6]positionY = -190.9008
Objectives[6]positionZ = 60.57036
Objectives[6]Heading = 235
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 2516.023
Objectives[7]positionY = -259.2042
Objectives[7]positionZ = -25.11491
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = CM22_IDLE
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = -205.3221
Objectives[8]positionY = -380.906
Objectives[8]positionZ = 30.88913
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 1
Objectives[8]mission_ActorsCount = 9
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 2516.886
Objectives[8]mission_Actors[0]positionY = -256.3843
Objectives[8]mission_Actors[0]positionZ = -24.11495
Objectives[8]mission_Actors[0]Heading = 272.4255
Objectives[8]mission_Actors[0]String_Name = ig_dax
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Stationary
Objectives[8]mission_Actors[0]weapon = AssaultRifle
Objectives[8]mission_Actors[0]Variation = Custom
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[8]mission_Actors[0]NeededForObjectiveCutscene[0] = 13
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 2515.792
Objectives[8]mission_Actors[1]positionY = -257.1648
Objectives[8]mission_Actors[1]positionZ = -24.11491
Objectives[8]mission_Actors[1]Heading = 301.5984
Objectives[8]mission_Actors[1]String_Name = ig_luchadora
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 400
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Unarmed
Objectives[8]mission_Actors[1]Variation = Custom
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[8]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[8]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = 2515.993
Objectives[8]mission_Actors[2]positionY = -255.7321
Objectives[8]mission_Actors[2]positionZ = -24.11518
Objectives[8]mission_Actors[2]Heading = 254.7491
Objectives[8]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Stationary
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = 2515.45
Objectives[8]mission_Actors[3]positionY = -247.6899
Objectives[8]mission_Actors[3]positionZ = -24.11498
Objectives[8]mission_Actors[3]Heading = 170
Objectives[8]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 200
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Stationary
Objectives[8]mission_Actors[3]weapon = Pistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = 2519.612
Objectives[8]mission_Actors[4]positionY = -251.9463
Objectives[8]mission_Actors[4]positionZ = -24.11498
Objectives[8]mission_Actors[4]Heading = 84.99995
Objectives[8]mission_Actors[4]String_Name = g_f_m_fooliganz_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 200
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Stationary
Objectives[8]mission_Actors[4]weapon = Pistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = 2522.71
Objectives[8]mission_Actors[5]positionY = -246.5658
Objectives[8]mission_Actors[5]positionZ = -24.11498
Objectives[8]mission_Actors[5]Heading = 150
Objectives[8]mission_Actors[5]String_Name = g_f_m_fooliganz_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 200
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Stationary
Objectives[8]mission_Actors[5]weapon = Pistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 0
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = 2525.445
Objectives[8]mission_Actors[6]positionY = -249.1595
Objectives[8]mission_Actors[6]positionZ = -24.11498
Objectives[8]mission_Actors[6]Heading = 84.99995
Objectives[8]mission_Actors[6]String_Name = ig_labrat
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 200
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Stationary
Objectives[8]mission_Actors[6]weapon = Pistol
Objectives[8]mission_Actors[6]Variation = Default
Objectives[8]mission_Actors[6]Task = 0
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 15
Objectives[8]mission_Actors[7]positionX = 2518.793
Objectives[8]mission_Actors[7]positionY = -256.3131
Objectives[8]mission_Actors[7]positionZ = -24.11506
Objectives[8]mission_Actors[7]Heading = 88.6363
Objectives[8]mission_Actors[7]String_Name = player_zero
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = True
Objectives[8]mission_Actors[7]SetHealth = 900
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Stationary
Objectives[8]mission_Actors[7]weapon = Unarmed
Objectives[8]mission_Actors[7]Variation = Custom
Objectives[8]mission_Actors[7]Task = 0
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 4
Objectives[8]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 4
Objectives[8]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 30
Objectives[8]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 1
Objectives[8]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 20
Objectives[8]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 1
Objectives[8]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 1
Objectives[8]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[7]PROP_HATS_INDEX = 1
Objectives[8]mission_Actors[7]PROP_HATS_TEXTURE = 0
Objectives[8]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[7]NeededForObjectiveCutsceneCount = 1
Objectives[8]mission_Actors[7]NeededForObjectiveCutscene[0] = 11
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = 2517.865
Objectives[8]mission_Actors[8]positionY = -262.575
Objectives[8]mission_Actors[8]positionZ = -24.11541
Objectives[8]mission_Actors[8]Heading = 294.3356
Objectives[8]mission_Actors[8]String_Name = g_m_m_fooliganz_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 100
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Pistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 0
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 8
Objectives[8]ObjectiveMessages[0]positionX = 573.5311
Objectives[8]ObjectiveMessages[0]positionY = -63.58842
Objectives[8]ObjectiveMessages[0]positionZ = 70.91351
Objectives[8]ObjectiveMessages[0]Message = DAX: Hey there freshmeat, my name is Dax! A guy told me all about you, goes by the name o-
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 2
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 568.1398
Objectives[8]ObjectiveMessages[1]positionY = -67.2593
Objectives[8]ObjectiveMessages[1]positionZ = 70.10067
Objectives[8]ObjectiveMessages[1]Message = MICHAEL: Don't call me freshmeat, pal. My name is Michael.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 10
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 554.4969
Objectives[8]ObjectiveMessages[2]positionY = -72.07164
Objectives[8]ObjectiveMessages[2]positionZ = 68.74555
Objectives[8]ObjectiveMessages[2]Message = DAX: Yeah yeah my bad whatever! Me n' my gang, we overheard about a deal going down in the next few days...
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 18
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 580.204
Objectives[8]ObjectiveMessages[3]positionY = -61.69389
Objectives[8]ObjectiveMessages[3]positionZ = 71.53775
Objectives[8]ObjectiveMessages[3]Message = ...some weird ass gang from outta town, those buttholes are doing drug deals here in LS.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 25
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 594.8307
Objectives[8]ObjectiveMessages[4]positionY = -55.13808
Objectives[8]ObjectiveMessages[4]positionZ = 73.31638
Objectives[8]ObjectiveMessages[4]Message = We did the scope out, planning n' everything. We know when and where the deal is taking place.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = White
Objectives[8]ObjectiveMessages[4]PlayFromStart = False
Objectives[8]ObjectiveMessages[4]Delay = True
Objectives[8]ObjectiveMessages[4]DelayTime = 33
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = True
Objectives[8]ObjectiveMessages[4]TypeTextMesage = False
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = 601.5859
Objectives[8]ObjectiveMessages[5]positionY = -54.08669
Objectives[8]ObjectiveMessages[5]positionZ = 73.79055
Objectives[8]ObjectiveMessages[5]Message = We'll bust up that deal when it goes down and grab all that good stuff for ourselves, freshmeat! Yehehea...
Objectives[8]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[5]Sender = 
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = White
Objectives[8]ObjectiveMessages[5]PlayFromStart = False
Objectives[8]ObjectiveMessages[5]Delay = True
Objectives[8]ObjectiveMessages[5]DelayTime = 41
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[5]TypeSubtitle = True
Objectives[8]ObjectiveMessages[5]TypeTextMesage = False
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[6]positionX = 615.6989
Objectives[8]ObjectiveMessages[6]positionY = -46.35863
Objectives[8]ObjectiveMessages[6]positionZ = 75.63994
Objectives[8]ObjectiveMessages[6]Message = Since this is your first job, you'll get 15% of the cut, freshmeat. After that w-
Objectives[8]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[6]Sender = 
Objectives[8]ObjectiveMessages[6]Subject = 
Objectives[8]ObjectiveMessages[6]MessageColor = White
Objectives[8]ObjectiveMessages[6]PlayFromStart = False
Objectives[8]ObjectiveMessages[6]Delay = True
Objectives[8]ObjectiveMessages[6]DelayTime = 48
Objectives[8]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[6]TypeSubtitle = True
Objectives[8]ObjectiveMessages[6]TypeTextMesage = False
Objectives[8]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[7]positionX = 627.7059
Objectives[8]ObjectiveMessages[7]positionY = -39.56944
Objectives[8]ObjectiveMessages[7]positionZ = 77.29704
Objectives[8]ObjectiveMessages[7]Message = MICHAEL: I told you to stop calling me freshmeat, dickhead! 15%?! Who do you think you're trying to rip off, you clown!
Objectives[8]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[7]Sender = 
Objectives[8]ObjectiveMessages[7]Subject = 
Objectives[8]ObjectiveMessages[7]MessageColor = White
Objectives[8]ObjectiveMessages[7]PlayFromStart = False
Objectives[8]ObjectiveMessages[7]Delay = True
Objectives[8]ObjectiveMessages[7]DelayTime = 53
Objectives[8]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[7]TypeSubtitle = True
Objectives[8]ObjectiveMessages[7]TypeTextMesage = False
Objectives[8]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2517.404
Objectives[9]positionY = -255.3974
Objectives[9]positionZ = -24.17741
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 6
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 155
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 2521.227
Objectives[10]positionY = -256.0082
Objectives[10]positionZ = -25.11491
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 59
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2520.914
Objectives[11]positionY = -256.7768
Objectives[11]positionZ = -25.12741
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = True
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 6
Objectives[11]Cutscenes_Follow_Hieght = 2
Objectives[11]Cutscenes_Follow_Angle = 290
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 2523.286
Objectives[12]positionY = -259.6715
Objectives[12]positionZ = -25.11491
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 8
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 661.2261
Objectives[12]ObjectiveMessages[0]positionY = -10.89524
Objectives[12]ObjectiveMessages[0]positionZ = 82.7431
Objectives[12]ObjectiveMessages[0]Message = MICHAEL: You don't seem to understand who you're dealing with here, I strongly advise you show me some respect, kid...
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = True
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2518.194
Objectives[13]positionY = -257.3735
Objectives[13]positionZ = -25.12741
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = False
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = True
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 3
Objectives[13]Cutscenes_Follow_Hieght = 2
Objectives[13]Cutscenes_Follow_Angle = 40
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2522.819
Objectives[14]positionY = -262.8907
Objectives[14]positionZ = -25.11491
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 8
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 653.5027
Objectives[14]ObjectiveMessages[0]positionY = -22.41223
Objectives[14]ObjectiveMessages[0]positionZ = 81.0854
Objectives[14]ObjectiveMessages[0]Message = DAX: You... You butthole! Y'know what, f-fuck you, we'll just do this job without you then! KILL THIS BUTTHOLE!!
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2520.648
Objectives[15]positionY = -259.6445
Objectives[15]positionZ = -25.12741
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 30
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = True
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 10
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2523.186
Objectives[16]positionY = -260.8039
Objectives[16]positionZ = -25.11491
Objectives[16]ObjectiveRotation = 420
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = 2522.067
Objectives[17]positionY = -264.1261
Objectives[17]positionZ = -25.11491
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = MP_MC_CM22_ACTION
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = This deal's busted! Take these annoying clowns out!
Objectives[18]Text2 = 
Objectives[18]Type = Kill_Actors
Objectives[18]positionX = 2517.923
Objectives[18]positionY = -262.6805
Objectives[18]positionZ = -25.11491
Objectives[18]KillAll1 = True
Objectives[18]KillAll2 = False
Objectives[18]Kill_Actors_Add_Blips = True
Objectives[18]Kill_Actors_Add_Markers = False
Objectives[18]DropPickups = False
Objectives[18]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 2527.906
Objectives[19]positionY = -260.7762
Objectives[19]positionZ = -25.1067
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 5
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 645.9302
Objectives[19]ObjectiveMessages[0]positionY = 14.72494
Objectives[19]ObjectiveMessages[0]positionZ = 84.99429
Objectives[19]ObjectiveMessages[0]Message = Fucking clowns! I can do this job on my own! Better find those heist plans that they mentioned.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[0]Sender = Michael
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 1
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Text = Find the Heist Plan Documents.
Objectives[20]CollectPickupsAddBlips = False
Objectives[20]FaildText = 
Objectives[20]Type = Collect_Pickup
Objectives[20]positionX = 2527.773
Objectives[20]positionY = -245.9816
Objectives[20]positionZ = -34.11466
Objectives[20]mission_ActorsCount = 1
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 2529.547
Objectives[20]mission_Actors[0]positionY = -250.4771
Objectives[20]mission_Actors[0]positionZ = -33.11466
Objectives[20]mission_Actors[0]Heading = 29.99998
Objectives[20]mission_Actors[0]String_Name = ig_acidlabcook
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 200
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = ServiceCarbine
Objectives[20]mission_Actors[0]Variation = Default
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 3
Objectives[20]mission_Pickup_Props[0]Model = PICKUP_AMMO_RIFLE
Objectives[20]mission_Pickup_Props[0]Value = 250
Objectives[20]mission_Pickup_Props[0]positionX = 2529.27
Objectives[20]mission_Pickup_Props[0]positionY = -245.2713
Objectives[20]mission_Pickup_Props[0]positionZ = -33.61466
Objectives[20]mission_Pickup_Props[0]rotationX = 0
Objectives[20]mission_Pickup_Props[0]rotationY = 0
Objectives[20]mission_Pickup_Props[0]rotationZ = -40.00001
Objectives[20]mission_Pickup_Props[1]Model = PICKUP_AMMO_RIFLE
Objectives[20]mission_Pickup_Props[1]Value = 250
Objectives[20]mission_Pickup_Props[1]positionX = 2529.447
Objectives[20]mission_Pickup_Props[1]positionY = -245.7354
Objectives[20]mission_Pickup_Props[1]positionZ = -33.61466
Objectives[20]mission_Pickup_Props[1]rotationX = 0
Objectives[20]mission_Pickup_Props[1]rotationY = 0
Objectives[20]mission_Pickup_Props[1]rotationZ = -69.99999
Objectives[20]mission_Pickup_Props[2]Model = prop_cs_heist_bag_02
Objectives[20]mission_Pickup_Props[2]Value = 1
Objectives[20]mission_Pickup_Props[2]positionX = 2527.723
Objectives[20]mission_Pickup_Props[2]positionY = -245.9387
Objectives[20]mission_Pickup_Props[2]positionZ = -33.61466
Objectives[20]mission_Pickup_Props[2]rotationX = 0
Objectives[20]mission_Pickup_Props[2]rotationY = 0
Objectives[20]mission_Pickup_Props[2]rotationZ = 30
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = 258.481
Objectives[21]positionY = -175.081
Objectives[21]positionZ = 57.37035
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = True
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = CM22_IDLE
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 658.37
Objectives[22]positionY = 11.12918
Objectives[22]positionZ = 84.04887
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 10
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 659.8824
Objectives[22]ObjectiveMessages[0]positionY = -20.71849
Objectives[22]ObjectiveMessages[0]positionZ = 81.59445
Objectives[22]ObjectiveMessages[0]Message = Bingo! Just what I need for this job!
Objectives[22]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[22]ObjectiveMessages[0]Sender = Michael
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 1
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 666.9149
Objectives[22]ObjectiveMessages[1]positionY = -5.632188
Objectives[22]ObjectiveMessages[1]positionZ = 83.10653
Objectives[22]ObjectiveMessages[1]Message = They may be clowns, but they're clowns with guns. They'll probably send guys after me...
Objectives[22]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[22]ObjectiveMessages[1]Sender = Michael
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 4
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Text = Get out of the Warehouse.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 2521.884
Objectives[23]positionY = -264.516
Objectives[23]positionZ = -25.11491
Objectives[23]Heading = 630
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 300.2243
Objectives[24]positionY = -189.8795
Objectives[24]positionZ = 60.57039
Objectives[24]ObjectiveRotation = 1495
Objectives[24]mission_ActorsCount = 2
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 261.3129
Objectives[24]mission_Actors[0]positionY = -168.2107
Objectives[24]mission_Actors[0]positionZ = 59.90837
Objectives[24]mission_Actors[0]Heading = 240
Objectives[24]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 200
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = Pistol
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 261.9166
Objectives[24]mission_Actors[1]positionY = -167.0627
Objectives[24]mission_Actors[1]positionZ = 60.16561
Objectives[24]mission_Actors[1]Heading = 250
Objectives[24]mission_Actors[1]String_Name = g_f_m_fooliganz_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = True
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 200
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = Pistol
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 1
Objectives[24]mission_Vehicles[0]positionX = 263.3379
Objectives[24]mission_Vehicles[0]positionY = -168.9028
Objectives[24]mission_Vehicles[0]positionZ = 59.81498
Objectives[24]mission_Vehicles[0]Heading = 313.3394
Objectives[24]mission_Vehicles[0]Name = Weevil
Objectives[24]mission_Vehicles[0]Model = weevil
Objectives[24]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[24]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[24]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[0]HasPearlescent = False
Objectives[24]mission_Vehicles[0]Livery = 0
Objectives[24]mission_Vehicles[0]DirtLevel = 0
Objectives[24]mission_Vehicles[0]LockedForPlayer = False
Objectives[24]mission_Vehicles[0]Locked = False
Objectives[24]mission_Vehicles[0]Alarm = False
Objectives[24]mission_Vehicles[0]HotWired = False
Objectives[24]mission_Vehicles[0]Invincible = False
Objectives[24]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[0]Remove_After = 0
Objectives[24]mission_Vehicles[0]Survive_Number = 0
Objectives[24]mission_Vehicles[0]Failed_Text = 
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 264.6606
Objectives[25]positionY = -157.5384
Objectives[25]positionZ = 61.34238
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = MP_MC_CM22_VEHICLE_CHASE_A
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Random_Spawn_Objective
Objectives[26]positionX = 267.7289
Objectives[26]positionY = -150.113
Objectives[26]positionZ = 62.94699
Objectives[26]Random_Actors_Actor_Model_Name = g_f_m_fooliganz_01
Objectives[26]Random_Actors_Vehicle_Model_Name = weevil
Objectives[26]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[26]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[26]Random_Actors_Weapon_Model_Name = Pistol
Objectives[26]Random_Actors_Passenger = True
Objectives[26]Random_Actors_Fill_With_Occupants = True
Objectives[26]Random_Actors_Max_Count = 1
Objectives[26]Random_Actors_Max_ReSpawn = 20
Objectives[26]Random_Actors_Spawn_End = False
Objectives[26]Random_Actors_Spawn_Actors_Only = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = -823.3256
Objectives[26]ObjectiveMessages[0]positionY = 181.4922
Objectives[26]ObjectiveMessages[0]positionZ = 70.71404
Objectives[26]ObjectiveMessages[0]Message = Now let's see the kind of info those clowns got on the deal...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[26]ObjectiveMessages[0]Sender = Michael
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 15
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Type = Random_Spawn_Objective
Objectives[27]positionX = 264.1936
Objectives[27]positionY = -141.0734
Objectives[27]positionZ = 64.39584
Objectives[27]Random_Actors_Actor_Model_Name = g_m_m_fooliganz_01
Objectives[27]Random_Actors_Vehicle_Model_Name = weevil
Objectives[27]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[27]Random_Actors_Vehicle_Secondary_Color = MetallicBlue
Objectives[27]Random_Actors_Weapon_Model_Name = Pistol
Objectives[27]Random_Actors_Passenger = True
Objectives[27]Random_Actors_Fill_With_Occupants = True
Objectives[27]Random_Actors_Max_Count = 1
Objectives[27]Random_Actors_Max_ReSpawn = 20
Objectives[27]Random_Actors_Spawn_End = False
Objectives[27]Random_Actors_Spawn_Actors_Only = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[27]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Deliver the Heist Plans to your Safehouse to plan out the Score.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = -817.0812
Objectives[28]positionY = 177.9829
Objectives[28]positionZ = 71.22786
Objectives[28]Heading = 1870
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 5
Objectives[28]TriggerDistance = 100
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = -823.3036
Objectives[29]positionY = 181.4237
Objectives[29]positionZ = 70.70779
Objectives[29]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[29]Random_Actors_Vehicle_Model_Name = blista
Objectives[29]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[29]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 3
Objectives[29]Random_Actors_Max_ReSpawn = 3
Objectives[29]Random_Actors_Spawn_End = True
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = -823.214
Objectives[30]positionY = 181.5148
Objectives[30]positionZ = 70.72063
Objectives[30]Heading = 250
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 2.5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

